This project is a product of the COSC 497: Game Modification course at the University of Baltimore, Shady Grove campus, taught by Brian Doyle. The majority of the students in this project are seeking their B.S. degrees in the Simulation and Digital Entertainment program at the University of Baltimore. Previous incarnations of this course modified Portal 2 and Left4Dead.
"Students in this class walk away with an excellent portfolio piece that illustrates both their individual talents and their ability to work within the larger context of a unified project." -- Brian Doyle, Professor
The course itself is not required for the degree at the University of Baltimore, however it is offered as an upper level elective for advanced students who are prepared for the challenge.
The class focuses on working in a team environment with strict deadlines, specific milestones and high standards for quality. Each student reports to a team leader, who is a student with previous experience in a project-driven course. Each team has its own specific goals that mesh with other team goals in order to produce a final product.
"The amount of work required for this class far exceeds any of the other individual courses in the department, but it's worth it; by the end of the course, everyone has participated in a finished, polished and professional project." -- Mandi Parker, Team Leader
The main goal of this course is to understand how games can be modified in a large team environment. By the end of the course, each student will be experienced with teamwork in a relatively large scale project. In addition, each student will learn how to use tools that they may not be familiar with at the beginning of the course.